When not in battle, players follow a path to unfold the story of a young man whose village has been raided by a group of bandits. For example, in order to activate the Fire Arrow, a player needs to receive eight points of damage. Tap the button to see how much damage is needed to trigger the amulet. When you receive damage, it is shown in the amulet’s display. The player’s amulet ability is displayed in the lower right corner. For example, the archer’s special ability is in the far-left corner with the Hold Action button right next to it and the Improve Armor button right next to that. The currently selected fighters’ abilities will be displayed in the lower right corner. A number below the character shows how many fighters you have in that unit. Each group of fighters are represented with only one character. The number of fighters and enemies depend on your progress in the game. Your fighters are on the left side and your enemies are on the right. The battlefield features a series of hexagonal spaces with a handful of rocks or other items. But these little square-jawed warriors look like they could have stepped out of the pages of a Tiny Toons version of Mignola’s comics. It is not that there are dramatically detailed sketches of Lovecraft mythos. If I had to compare the art style of this game to anyone, I’d say its designer must have been a fan of Mike Mignola. It is also a turn-based strategy game with elements of board game mechanics, which is right up my alley… Design I recently watched an adventure movie from 2008 called “In the Name of the King.” It told the story of a farmer who didn’t want to get involved in any kind of battle, but found himself fighting against an enemy who invaded his land, burned his village, and destroyed his way of life (I don’t recommend it).īraveland reminds me of that movie, only with better dialogue, more exciting battles, and a more interesting storyline (sorry to fans of the movie).
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